The sequel to PHARMAGEDDON

DISTRICT
ZERO Survive The Quarter

You manage 12 pharmacy stores. Corporate sends impossible directives. Your people are burning out. You have 5 action points per week and a Camry with 47,000 miles on it. Built by Dr. Jeff Bullock, PharmD - who managed 20-32 stores and lived every quarter.

PLAY FREE NOW Who Built This?
13
Weeks
12
Stores
40
Achievements
54
Events
Scroll

It Is Not a Game.
It Is Your Quarter.

Every directive contradicts the last one. Every store needs you. Every choice means neglecting something else. This is district leadership. Welcome to the middle.

🚗
THE CAMRY LIFE
12 stores. 5 action points per week. You physically cannot be everywhere. Triage by instinct. Neglect by necessity. Every week you choose what NOT to do. That is leadership.
📧
MONDAY MORNING EMAILS
13 corporate directives, one per week, escalating in absurdity. Cut hours AND increase service scores. In the same email. Not even different paragraphs.
🔥
CASCADING CRISES
Events chain together. A pharmacist quits in Week 3. Coverage falls apart in Week 5. A med error happens in Week 6. One decision echoes for weeks. Just like real life.
💬
THE DRIVE HOME
After every week, your character drives home and processes what just happened. Dark humor. Real talk. The inner monologue every district leader has but never says out loud.
🤝
PM TRUST SYSTEM
Each store has a pharmacy manager who trusts you... or does not. High trust means early warnings. Low trust means hidden problems. Visit them or lose them.
🎭
MORAL CHOICES
Your daughter's school play is tonight. Store 4219 is melting down. What do you do? Every choice unlocks different achievements. No right answers. Just tradeoffs.

Watch All Four Meters.

Improving one often tanks another. Spend all week coaching stores? HQ Approval drops because you missed the conference call. Focus on optics? Morale craters. That IS leadership.

😭 BURNOUT
Your personal capacity. Rises with every crisis, every late night. Hits 100% and you resign. Achievement: "Cried in the Camry."
💚 FRONTLINE MORALE
Your people across 12 stores. Cut hours, ignore crises, make too many calls instead of showing up, and watch them all put in their two weeks.
📊 HQ APPROVAL
Corporate's perception. NOT reality. You can run the best district and still tank this if you skip the conference call. "Thanks for your contributions."
⭐ ACTUAL PERFORMANCE
The real composite of your stores' actual numbers. The truth that HQ Approval pretends to measure but rarely does.

The Secret Weapon.

Between every week, your character processes what just happened from the driver's seat. These are not cutscenes. They are memoir wrapped in gameplay.

Week 10 - The Drive Home
My daughter asked me tonight why I talk on the phone during dinner. I told her daddy is helping people. She said "But you look mad when you are helping."

She is six. She is not wrong.

The Camry has 47,000 miles on it. I put 38,000 of those on in the last 14 months. Sometimes I forget which store I am driving to and end up at the wrong one. That is not a game mechanic. That actually happened.
- Week 10, Normal Mode

PHARMAGEDDON Told The Story
From Behind The Counter.

DISTRICT ZERO tells it from the driver's seat. Same pharmacy. Different nightmare. Together they tell the complete retail pharmacy story.

SURVIVE THE QUARTER
Dr. Jeff Bullock
District Leader → Game Dev

Built by Someone Who Drove Every Mile.

Dr. Jeff Bullock, PharmD

18 years at CVS Health. Started as a pharmacy tech and intern, spent 7 years behind the bench as a pharmacist, then 7 more as a field leader managing 20-32 stores across multiple states. Put 38,000 miles on a Camry in 14 months. Survived quarterly reviews, corporate restructures, staffing crises, and the impossible math of middle management.

Every scenario in DISTRICT ZERO happened. The contradictory directives. The 7 AM calls from your RVP. The pharmacy manager who broke down. The daughter who asked why you look mad when you are helping. The names are changed. The feelings are not.

Jeff now runs PRISM AI Consultants, helping businesses build AI systems that actually work. DISTRICT ZERO is a love letter to every field leader who ever sat in a parking lot at 6 AM wondering which store was about to implode.

Play PHARMAGEDDON First.

DISTRICT ZERO is the sequel. The original tells the story from behind the counter. 10 chaotic shifts. Insurance denials. Karen in lane 3.

PHARMAGEDDON

Survive The Shift

22,000+ views on r/pharmacy. Overcooked meets retail pharmacy. 26 real medications. 5 original tracks composed by Dr. Jeff. Free forever. The game that started it all.

PLAY PHARMAGEDDON

The Game Is Fun.
The Real Work Is This.

DISTRICT ZERO is not just entertainment. It is a training tool disguised as a game.

Leadership Training That Actually Lands

For L&D, Pharmacy Schools & Corporate Training

Traditional leadership training is slides and role-plays. DISTRICT ZERO is experience. Play through a quarter as a district leader. Feel the tradeoffs. Then debrief with your team about what you prioritized and why.

  • 🎯 Half-day workshop: play + facilitated debrief ($7,500-$10,000)
  • 📊 Analytics dashboard showing what players prioritize vs. neglect
  • 🤝 Empathy exercise for corporate teams who set field policies
  • 🎓 Pharmacy school curriculum integration
  • 🔧 Custom scenario packs for your organization
SCHEDULE A CALL

"This game says something true about corporate America, middle management burnout, and the humans caught between impossible targets and real people."

The Design Thesis

"You do not need to know anything about pharmacy. You just need to know what it feels like to be responsible for everything and in control of nothing."

The Universal Truth

"Two reviews at the end. Corporate's version of your quarter versus your team's version. Same quarter. Two perspectives. Which one is the truth?"

The Ending

FAQ

Everything you need to know before you start your quarter.

Is it free?
Free forever. No ads. No paywalls. No microtransactions. Play in your browser. Install as a PWA. Share with anyone.
Do I need to know pharmacy?
No. The pharmacy setting gives it authenticity, but the experience is universal. Every middle manager, regional director, and franchise operator will recognize this game. The pressure comes from both directions.
How long is one playthrough?
25-35 minutes. 13 weeks, each taking about 2 minutes. Perfect for "one more quarter" addiction. Three difficulty modes mean high replayability.
What are the difficulty modes?
Normal: 5 AP, standard events. Hard: 4 AP, more frequent crises, faster meter drain. Nightmare: 3 AP, start with 2 crises, relentless chaos. "If you survived 2020 as a DL, you might survive this."
What makes this different from other management games?
The rant system. Between every week, your character drives home and processes what just happened in an inner monologue. It turns resource management into empathy. It is the thing that makes this a story, not just a sim.
Do I need to play PHARMAGEDDON first?
No, but you should. PHARMAGEDDON tells the story from behind the counter. DISTRICT ZERO tells it from the driver's seat. Together they tell the complete retail pharmacy story.

13 Weeks. 12 Stores.
Every Decision Has a Cost.

You wanted to be a leader. You wanted to make a difference. Now corporate wants your composite score by Friday and your best pharmacist just quit. Welcome to the quarter.

START YOUR QUARTER